The Soviets do have an unused infantry model, though- pretty much a Guard without a cape. A scout with extra camo and vision, who has 0 damage on his rifle but 100 damage against snipers (via target tables)įor infantry, pretty much any combination of weapons and abilities is possible, if appearance and voice isn't a problem. (And I say that as someone who heavily relies on them when playing Eastern Armies) Jump back to quoted post, 10:33 AM Smartie HI guys, 4 men unit already comes equipped with double schrecks.4 men unit starts with 2 ant-tank rifles 39 and can be upgraded to 2 schrecks for 100 mun.I could see 2 options for the Panzerjäger squad: These unit would be a worthy addition to the faction because OKW doesn't have good handheld AT units. I start with the easy choice - OKW's tankhunter squad. Units that could be used for new commanders You can complement the list of course if i forgot units. Please keep in mind that i did not include units like Brandenburgers who are already in the game with a different name (Stormtroopers) or just have different weapons (PIAT Commandos). To give you an overview of units which could be used i checked SneakEye's mod. The most important thing imo is to discuss if these units could have a real role in the game. Instead of posting complete design ideas of new commander concepts i would like to discus here solely new units which could be used for the new commanders.
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